A new tool called the forge editor will allow players to rearrange objects in multiplayer maps like toys in a sandbox. From spawn points to tanks, gamers can change it all, creating a potential for both lighthearted invention and serious tweaking.
A few gamers, including a few of the Technician‘s own, submitted their ideas for game designs.
Rikki-Tikki-TaviCreate eight “mongoose” ATV’s — one for each team of two. One player drives, and the other rides on the back wielding a sniper rifle. The first team to make a set number of kills wins the match.
Brandon JohnsonSophomore, aerospace engineering
Behind door No. 1Create a teleporter entrance with multiple random exits, one of which is a death trap. Dire tactical situations become a game of Russian Roulette. Best used for capture the flag.
Tony MunozJunior, chemistry
Rube it upSet up a chain reaction of explosive barrels, tipping levers, and flying debris to make a Rube Goldberg machine.
Joe BrewerSophomore, engineering
Blowing bubblesMove all the spawn points of one team into a single room with one exit and equip them with “bubble shield” equipment. Challenge them to escape while the other team tries to suppress and trap them.
Joe BrewerSophomore, engineering
Choose wiselyUse walls of boxes to create sealed rooms with one-way teleporters. Move all spawn points and weapons from the map into the room so players have only one chance to choose weapons and equipment before they teleport out into the fray. Multiple random teleporter exits prevent camping.
Daniel DuncanJunior, aerospace engineering
King of the mountainHave one player on each team remain in editing mode and drop boxes on the ground. The first team to jump up their pile of boxes to a certain height wins the match. Rocket launchers alloted to everyone.
Tyler ArehartStaff WriterJunior, English